https://mail.ejournal.darunnajah.ac.id/index.php/edukasiana/issue/feedEdukasiana: Journal of Islamic Education2026-04-28T16:40:10+07:00Rokiminrokimin@darunnajah.ac.idOpen Journal Systems<p style="text-align: justify;"><strong>Edukasiana: Journal of Islamic Education</strong>, <strong>P-ISSN</strong>: 2964-6979 , <strong>E-ISSN</strong>: 2830-1625 is a blind peer-reviewed, published by Universitas Darunnajah , Indonesia, is a peer-reviewed open access journal published twice in a year (March-October). <strong>Edukasiana is a Islamic Education</strong> research and article journal. Intended to communicate original researches, methodology and current issues on the subject. This journal covers text-based studies and field research with various approaches and perspectives, related to Islamic Education, Islamic Religious Education, and Islamic Education Management. As an academic forum that is open to the development of science, Edukasiana: Journal of Islamic Education warmly welcomes contributions of articles from academics and researchers in related fields. This journal aims to enrich insights, broaden research horizons, and encourage innovation in multidisciplinary Islamic education studies.</p>https://mail.ejournal.darunnajah.ac.id/index.php/edukasiana/article/view/803Digital Transformation of Santri: Integrating Learning Organisation with Adaptive Learning in Pesantren2026-04-28T13:56:36+07:00Sofwan Manafsofwanmanaf@darunnajah.ac.idMona Novitamonanovita.staiyasni@gmail.comMiftah Hur Rahman Zhmiftah@mhs.um.ac.idZahid Zufar At Thaariq zahidthoriq123@ogr.cu.edu.trAthia Nur Kamilahathia_nur_kamilah@uum.edu.my<p>Digital transformation in Islamic boarding schools requires integrating learning organization models with adaptive learning to address the challenges of the Industrial Revolution 4.0 and society 5.0. This article aims to analyze the construction of the integration of the two concepts in the context of digitization of students in Indonesian Islamic boarding schools. The study focuses on a technology-based adaptive learning model associated with the five Senge disciplines in pesantren governance. The method used is a Systematic Literature Review (SLR) following the PRISMA protocol, based on 35 Scopus- and Sinta-indexed articles published between 2015 and 2025. The results of the study show that the integration of learning organization and adaptive learning forms four dimensions of transformation, namely modernization of data-based curriculum, strengthening the digital capacity of ustadz and students, system-based governance, and preservation of Islamic values. These findings confirm that the Islamic boarding schools that have succeeded in transforming are those that make collective learning a culture and personalize learning as a strategy. It is concluded that the Senge-Adaptive Learning hybrid framework is feasible as a model for digital pesantren governance.</p>2026-04-28T12:09:13+07:00Copyright (c) 2026 Edukasiana: Journal of Islamic Educationhttps://mail.ejournal.darunnajah.ac.id/index.php/edukasiana/article/view/804The Utilization of Gamification and Game-Based Learning in the Independent Curriculum: Systematic Literature Review on Student Motivation and Learning Outcomes2026-04-28T16:40:10+07:00Dudun Ubaedullahdudun.ubaedullah@uinjkt.ac.idNasirudinnasiruddin@uinjkt.ac.idSita Husnul KhotimahSita_kh81@yahoo.comMuhammad Mamduh Nuruddinmamduh1@unpam.ac.id<p><em>The implementation of the Merdeka Curriculum requires adaptive, student-centered learning approaches that enhance meaningful engagement. Gamification and Game-Based Learning (GBL) have emerged as innovative strategies to address this challenge. This study aims to analyze the use of gamification and GBL within the Merdeka Curriculum and their impact on students' motivation and learning outcomes. A Systematic Literature Review (SLR) was conducted using the PRISMA 2020 protocol, searching the Scopus, ScienceDirect, ERIC, and SINTA databases for publications from 2019 to 2025. Of 842 identified articles, 32 met the inclusion criteria and were thematically analyzed. The findings reveal that gamification and GBL consistently improve intrinsic motivation, cognitive engagement, and both cognitive and affective learning outcomes across educational levels. Platforms such as Kahoot!, Quizizz, Minecraft Education, and Wordwall are the most frequently used. However, challenges persist regarding teacher readiness, digital infrastructure, and alignment with the Pancasila Student Profile. The study concludes that integrating gamification and GBL significantly contributes to achieving the goals of the Merdeka Curriculum.</em></p>2026-04-28T16:35:16+07:00Copyright (c) 2026 Edukasiana: Journal of Islamic Education